Stationeers - Version Update: Additions, Fixes and New Variants for Walls and Doors

Stationeers - Version Update 0.1.1323.6416: Additions and Fixes

Greetings Stationeers Fans! Along with a list of 20+ fixes and changes made with Version 0.1.1323.6416, there was also an addition of new variants for walls and doors. The developers are still hard at work on the first 'Scenario' and the underlying events system that will be coming soon to the game.

For now, check out the latest changes and fixes since the last stable build, we have left a list fo your below. If you would like to see all the detail about the additions to Stationeers this update check out the patch notes posted by Heightmare earlier:

New Variants for Walls and Doors

With this update, there was a range of new wall variants added. One construction kit, in particular, will have a 'rollcover' door. Giving the ability to hide logic circuits and other wall mounted devices that you may want to use.

The Door construction kit and the other new walls can be found available for manufacturing in the Fabricator. The update includes four new kits.

A full list of the additions and fixes made with this version update:

Version 0.1.1323.6416
  • Added Electronic Reader Cartridge filtering. Target any manufacturing machine, furnace or computer with manufacturing motherboard and it will only display the recipes relevant to that machine.
  • Added RollCover "Door". You can build it using ItemKitDoor and place wires, pipes, and logic things inside it (they're actually placed on the frame behind it).
  • Added New wall types to 4 new kits. These kits can be built on the fabricator in the same way as the regular wall kit.
  • Added 3D printing shader for the Fabricator.
  • Added missing 4-way corner pipe variant and ruptured version.
  • Added settings screen option for SunOrbitPeriod, allowing you to adjust the duration of a full sun orbit between 0.1 and 2x the base value of 1200.
  • Added functionality to the Stacker. Can now read the contents with logic, and read/write the quantity setting with logic. It can also be used to automatically remove items from slots in a chute network, for example it can process a mining belt full of ores.
  • Added continuous collision detection for one second for items when they move to the world from a slot. This should reduce instances of things falling through the terrain.
  • Added ability to loop backwards through device and value selection on Logic Reader by holding the QuantityModifier key (Left-Alt by default).
  • Fixed pressure gauge needle on Portable Air Scrubber rotating in the wrong direction.
  • Fixed Game running in windowed mode now stays visible even if it loses focus.
  • Fixed Instances of the tablet falling through voxel terrain by enabling the 'Small Item' flag on the object to enable additional collision detection.
  • Fixed Atmospherics thread crash when deconstructing multiple pipes.
  • Fixed Increased idle power cost of Fabricator and Hydraulic Pipe Bender to bring them more in line with other manufacturing devices.
  • Fixed the inability to rotate walls and floors in some orientations.
  • Fixed Tidied up several item kit names for consistency.
  • Fixed Consoles not working in third-person camera mode.
  • Fixed Issue with the select recipe screen in network games, where clicking the recipe selection button on a machine will trigger the popup on only the hosts machine.
  • Fixed Issue where the front of ItemDrill was missing.
  • Fixed Floor Grates can now be rotated on any axis.
  • Fixed Missing localized name value for most recent frame variant (complete frame with corner removed).
  • Fixed issue where the the sprite references on ItemKitPipe were incorrectly configured, meaning it always displayed the yellow thumbnail no matter what colour they were painted.
  • Fixed error when ejecting silicon from fabricator. Added needed null check.
  • Fixed issue where loading settings from an old version could cause unrecoverable errors that required users to delete their settings file.
  • Fixed error when trying to recycle a reagent mix. Can now recycle reagent mixes, ores and ingots but the resulting slag will need to be fed through a centrifuge until it's back in the form of usable ores.
  • Fixed Stacker will now automatically eject whatever it is processing if an incompatible item is is in the input slot, allowing players to implement their own chute jam handling and resolution system.

 


Source

May 28 2018, 05:44 am
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Zachary Smith
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