Structure Decay Time Extension and the Recent Optimizations and Fixes

Dark and Light - Optimizations. Bug Fixes, and the Structure Decay Timer

Greetings Adventurers! In the last update, it was focused on the new 'Wolfpack Effect' added to the game. This patch, the developers are turning to a little finer turning with optimizations and bug fixes. The needed changes we found base off mostly on community feedback.

There were some concerns that the structure decay timer was a little too short. This raised concerns from many players because of holiday weekends. Nonetheless, the developers have promised that it will be extended during holidays so that players can enjoy their break.

A full list of the optimizations and bug fixes:


  • Revert the expanded city limit last week.
  • Adjust Double-handed Sword LMB animation.
  • Optimize TIPs for harvesting in HUD.
  • Correct the consistency of UI element names.
  • Adjust the time and required material needed to revive the Ice Wolf.
  • Adjust slot amount for signposts in City rental houses.

Bug Fixes

  • Fix an issue where server restarts were causing tames to lose their paint jobs.
  • Fix an issue that displayed Bed's hp incorrectly.
  • Fix an issue with wild Beehives not being accessible.
  • Fix a collision issue with a building in Estel, blocking players from entering.
  • Remove the extra armor vendor in the Estel Church.
  • Fix an issue with not being able to aim Frost Dragon Breath at the target and cause damage.
  • Remove the structure decay timers we implemented previous, and are now allow players to manually demolish structures once the structures have hit the timer set as below:
    • Straw: manual demolish is available after 3 days
    • Wood:manual demolish is available after 4 days
    • Stone:manual demolish is available after 7 days
    • Iron:manual demolish is available after 15 days
    • Manor:manual demolish is available after 30 days


May 27 2018, 01:54 am
Zachary Smith
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