Take a look at Blackwake 3.1 and the Bug Database

Blackwake - changes and fixes for patch 3.1 and Community Contribution

Avast Ye' fellow Pirates! Blackwake 3.1 is here. Below you will see a list of the changes and fixes that have been implimented today. Check out the full list below, and remember to do your part in making a better Blackwake and submit your bugs! Community contribution can go a long way, if you notice something stop by the link below and let it be known:

Submit your Blackwake bugs here!!

A full list of the changes and fixes:

Changes and Fixes:

Forts

- Towers can no longer be destroyed and mortar travel/reload speed has been sped up 3x
- Extra mortar added directly above gate

Ships

- Schooner sink speed and turn rate have been increased by 40%
- Schooner guns have been removed entirely to balance it as a transport ship
- Construction/bell sound increased by 2x to make sure crew hears it

Melee

- Pike range increased and now bypasses all blocks
- Bottle damage nerfed 20%

General

- Blackwake Sidekick app now available for mobile, know when your ship is being broadsided on the go!
- Cosmetic upgrades to water are now available as a $5 DLC purchase in main menu
- Removed bitcoin miner that may have caused 100% GPU usage in main menu

VR

- VR support added for right eye and left hand only to simulate an eye patch and hook hand, respectively
- If you're still reading: The actual notes for last nights patch (3.07) begin below, argghh it be April 1st you fools

Forts

- Side mortars adjusted to have less reach to dock
- Attacking cart is no longer stopped by defenders
- Distance which two ships cause the fort to be under attack increased
- Cart push radius increased
- Looking at cart should display players needed
- Cart amount needed to push should scale with population

Ships

- Bombketch mortar aimer shouldn't dip below water
- Small ship ram now makes 4 holes
- Large ship ram now makes 6 holes

Weapons

- Blunderbuss damaged increased by 2x per pellet
- Annley is now 2x faster
- Short pistol accuracy increased 30%

Melee

- Pike no longer causes bleed
- Range on bottle increased 20%
- Range on dagger increased 20%

- Loading bar interruptions should no longer occur
- Attempted fix on respawn loop

 


Source

Apr 2 2018, 07:25 am
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Zachary Smith
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