Space Engineers Update 1.187.1 – Improvements and Features

Space Engineers: Addition of some Minor Improvements and Features

Greeting fellow Engineers! This week we have a minor update just addressing some improvements and miscellaneous features. More dedicated server GUI and Remote Client improvements have been made too. You will notice more descriptive tooltips for trash removal settings. The developers have been hard at work to address some pesky bugs as well. They have addressed a rare issue with cars, that typically results in them experiencing explosions. Also, loading times and saving a game should work a lot more smoothly.

Do you need general support with in-game difficulties or general issues? Check out the new KeenSoftware Support page to report bugs and difficulties!

Space Engineers


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Changelog

Here is a list of the recent changes and fixes! Check them out:

New Features & Improvements

  • DS GUI – support for changing loading order of mods, mod info and mod removal with a button
  • DS GUI – support for properties in plugin configuration
  • Remote Client – lost connection notification
  • Remote Client – selecting notification shows server
  • Remote Client – support for opening all profiles with one click
  • More descriptive tool tips for trash removal settings in the game

Fixes for following cases

  • Rare issue leading to exploding cars
  • Slow loading of mods
  • World can't be loaded – Exception occured: newEntity: VRage.Game.Entity.MyEntity
  • System.Net.Sockets.SocketException
  • System.NullReferenceException at Sandbox.Engine.Multiplayer.MyDedicatedServerBase.SendJoinResult
  • System.NullReferenceException at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks
  • System.NullReferenceException at Sandbox.Game.Gui.MyGuiScreenMods.RefreshGameList
  • System.NullReferenceException at Sandbox.Game.World.Generator.MyProceduralWorldModule.GetCellDensityFunctionRemoved
  • System.NullReferenceException at Sandbox.Game.World.MyPrefabManager.CreateGridsData.OnGridsCreated
  • System.NullReferenceExceptionat Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorReplicable.OnDestroyClient
  • Crash at VRage.Steam.MySteamPeer2Peer.IsPacketAvailable(UInt32& msgSize, Int32 channel)
  • Crash when spectating around Europa
  • ParallelTasks.TaskException at Sandbox.Game.Weapons.MyLargeTurretBase.Closing
  • Leaking entities in EntityIdentifier
  • High velocity bodies freezing physics simulation/game (and ultimately servers)
  • Issue when loading worlds with invalid values freezing game
  • Super long loading of a world started as DS
  • Shield Mods cannot affect WarHead's inner circle damage
  • Issue with Game is already saving
  • Inviting a friend forces him to your MP without his input
  • Character standing on anything dynamic can lead to rubber-banding
  • Character standing on the surface of wheels can lead to rubber-banding
  • Character flying in jet-pack around a rotating grid can lead to rubber-banding when turning jet-pack off/on
  • Big grids interacting with smaller grids in high velocities can lead to clipping and rubber-banding on DS
  • Ore deposit markers stay in the world after removing ore detectors on DS
  • Ore deposits are shown even when out of range
  • Turning off "broadcast using antennas" in Ore detector turned off the deposit locations even for players in a cockpit on the same grid
  • Laser Antenna disconnects beyond 4km distance on DS
  • Remote Control through Antennas could become impossible and made the player stuck
  • Magnetic boots of other player not indicating on DS
  • Looking up and down with a tool is not fluent for other players on DS
  • Programmable block running on multiplayer clients
  • Programmable block runs twice per tick and can't be stopped
  • Random delays before ship's physics activates
  • Players should no longer be able to circumvent admin rights when making changes to factions
  • Specific block limits can be overcome by moving blocks between factions
  • Grids cannot be manipulated through Info screen with PCU limits set to None
  • Player cannot transfer authorship of a grid when Global PCU limits are reached
  • Trash Removal unsaved changes warning
  • Filtering by mods in Advanced does nothing in Join Game list
  • Invalid material warning in creative
  • Impact sounds of predicted grids are repeated multiple times
  • Moving selection in respawn screen by Up, Down arrows leads to not loading everything properly
  • Double placement sound in survival
  • Can't connect to a server through Direct connect
  • Inventory selection is not persistent after closing the screen

Source

Aug 7 2018, 03:49 am
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Zachary Smith
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