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    Klapprad Script

    Klapprad Script

    Hier wird euch erklärt wie ihr selber das Klapprad Script einbaut

    Diese Dateien ( http://opendayz.net/threads/tutorial-deployable-bike-1-7-7-1.12353/ ) in die Mission.pbo unter customdeploysike:

    deploy.sqf

     MySQL-Abfrage(n) if (false) then { cutText [format["You are in combat and cannot build a bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; player playActionNow "Medic"; r_interrupt = false; player removeMagazine "PartGeneric"; player removeMagazine "PartWheel"; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; _object = "Old_bike_TK_INS_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; player reveal _object; cutText [format["You've built a bike! How magical!"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"]; };

    pack.sqf

     MySQL-Abfrage(n) if (false) then { cutText [format["You are in combat and cannot re-pack your bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike2; player playActionNow "Medic"; r_interrupt = false; player addMagazine "PartGeneric"; player addMagazine "PartWheel"; deletevehicle cursortarget; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; cutText [format["You have packed your bike and been given back your materials"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; };

    Und diesen Code an eine geeignete Stelle in die custom fn_selfActions.sqf (ist dasselbe wie z.B. bei Self Bloodbag):

     MySQL-Abfrage(n) _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isBike = typeOf cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"]; //BIKE DEPLOY if ("ItemToolbox" in _weapons && "PartGeneric" in _mags && "PartWheel" in _mags) then { hasBikeItem = true; } else { hasBikeItem = false;}; if((speed player <= 1) && hasBikeItem && _canDo) then { if (s_player_deploybike < 0) then { s_player_deploybike = player addaction[("<t color=""#007ab7"">" + ("Deploy Bike") +"</t>"),"customdeploysikedeploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike; s_player_deploybike = -1; }; //PACK BIKE if((_isBike && "ItemToolbox" in _weapons) and _canDo) then { if (s_player_deploybike2 < 0) then { s_player_deploybike2 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Bike") +"</t>"),"customdeploysikepack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybike2 = -1; };

    In der custom variables.sqf (dazu findet man hier sicher irgendwo Anleitungen) muss man folgende Zeile:

     MySQL-Abfrage(n) DZE_safeVehicle = ["ParachuteWest","ParachuteC"];

    in dies umwandeln:

     MySQL-Abfrage(n) DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1"];

    Als letztes muss man nur noch das “Kill a Hacker Problem” umgehen, wenn man keine SARGE AI installiert hat. Dazu sucht man sich in der server_functions.sqf folgende Stelle heraus:

     MySQL-Abfrage(n) if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

    und ersetzt sie durch (getestet mit DZAI & WAI):

     MySQL-Abfrage(n) if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

    für SARGE:

     MySQL-Abfrage(n) if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

    für SARGE AI und MISSIONEN:

     MySQL-Abfrage(n) if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {

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