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    SpyGlass Update von 1.40 auf 1.42

    SpyGlass Update von 1.40 auf 1.42

    Arma3 wiki.jpg Miete dir jetzt deinen eigenen prepaid ArmA Server auf nitrado.net

     

    Dieser Artikel erläutert das Update von SpyGlass für ArmA 3 von 1.40 auf die Version 1.42

    Nach einem Update von ArmA 3 ist die Aktualisierung von SpyGlass notwendig. SpyGlass ist ein Anti-Cheat-Modul für die Modifikation “Altis Life”.

    Folgende Schritte sind für die Aktualisierung notwendig:

    • Gameserver stoppen
    • Die Datei fn_initSpy.sqf (Verzeichnis: /arma3/mpmissions/Altis_Life.Altis/SpyGlass) öffnen.
    • Den Inhalt der fn_initSpy.sqf wird ersetzt mit: <spoiler text=”fn_initSpy.sqf”>

    #define GVAR_UINS uiNamespace getVariable #define CONST(var1,var2) var1 = compileFinal (if(typeName var2 == “STRING”) then {var2} else {str(var2)}) #define steamid getPlayerUID player #define SPY “spy_log” /bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var File: fn_initSpy.sqf Description: Does some things that I made over-complicated / un-needed but blah. Will eventually include server-side checks but it’s blah at this point. Will also become a standalone system which is why it’s setup like this. en-dev/ output/ private[“_binConfigPatches”,”_cfgPatches”,”_endM”]; if(isServer && !hasInterface) exitWith {}; //Server doesn’t need to know. CONST(W_O_O_K_I_E_ANTI_ANTI_HAX,”false”); CONST(W_O_O_K_I_E_FUD_ANTI_ANTI_HAX,”false”); CONST(E_X_T_A_S_Y_ANTI_ANTI_HAX,”false”); CONST(E_X_T_A_S_Y_Pro_RE,”false”); CONST(E_X_T_A_S_Y_Car_RE,”false”); CONST(DO_NUKE,”false”); CONST(JxMxE_spunkveh,”false”); CONST(JxMxE_spunkveh2,”false”); CONST(JxMxE_spunkair,”false”); CONST(JJJJ_MMMM___EEEEEEE_LLYYSSTTIICCC_SHIT_RE,”false”); CONST(JJJJ_MMMM___EEEEEEE_LLYYSSTTIICCC_SHIT_RE_OLD,”false”); CONST(JJJJ_MMMM___EEEEEEE_SPAWN_VEH,”false”); CONST(JJJJ_MMMM___EEEEEEE_SPAWN_WEAPON,”false”); /bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var Compile our list of allowed addon patches, by default this DOES NOT ALLOW ANY ADDONS. If you want to white-list addons such as JSRS or Blastcore you need to start a test instance (Host locally and not the mission) and first fill the SPY_cfg_patchList array, once you executed it (Filled it) Run the following code and it will copy the list of addons / patches not in the list to your clipboard (Ctrl + V) and then add it to the array. _cfgPatches = []; _binConfigPatches = configFile >> “CfgPatches”; for “_i” from 0 to count (_binConfigPatches)-1 do { _patchEntry = _binConfigPatches select _i; if(isClass _patchEntry) then { if(!((configName _patchEntry) in SPY_cfg_patchList)) then { _cfgPatches set[count _cfgPatches,(configName _patchEntry)]; }; }; }; copyToClipboard str(_cfgPatches); i.e [“cba_xeh”,”Extended_EventHandlers”,”CBA_Extended_EventHandlers”,”JSRS_Environment”,”WarFXPE”,”cba_common”,”cba_events”,”cba_hashes”,”cba_network”,”cba_strings”,”cba_ui”,”cba_vectors”,”JSRS2_120mm_Cannon”,”JSRS2_127″,”JSRS2_155mm_AMOS”, “JSRS2_230mm_Titan”,”JSRS2_30mm_Cannon”,”JSRS2_35mm_Autocannon”,”JSRS2_4Five45″,”JSRS2_ACPC”,”JSRS2_Autocannon”,”JSRS2_Bullethits”,”JSRS2_DAGR”,”JSRS2_DAR”,”JSRS2_EBR”,”JSRS2_Explosions”,”JSRS2_Explosives”,”JSRS2_Filters”,”JSRS2_FS2000″, “JSRS2_Gatling”,”JSRS2_GMG20″,”JSRS2_GMG40″,”JSRS2_Khaybar”,”JSRS2_LMGRCWS”,”JSRS2_M134″,”JSRS2_M200″,”JSRS2_M320R”,”JSRS2_M6″,”JSRS2_Minigun”,”JSRS2_MX”,”JSRS2_NLAW”,”JSRS2_P07″,”JSRS2_PDW”,”JSRS2_Rahim”,”JSRS2_Rook40″,”JSRS2_RPG32″, “JSRS2_Scorpian”,”JSRS2_SDAR”,”JSRS2_Skalpel_ATGM”,”JSRS2_Skyfire”,”JSRS2_Sonic_Cracks”,”JSRS2_Titan”,”JSRS2_TRG20″,”JSRS2_Vector”,”JSRS2_Veh_Titan”,”JSRS2_Zafir”,”JSRS2_Zubr45″,”Blastcore_VEP”,”cba_ai”,”cba_arrays”,”cba_diagnostic”,”cba_help”, “cba_ui_helper”,”cba_versioning”,”JSRS2_Movement”,”JSRS2_Silencers”,”cba_main”,”cba_main_a3″,”JSRS2_2S9_Sorcher”,”JSRS2_AFV4_Gorgon”,”JSRS2_AH99_Blackfoot”,”JSRS2_AH9_Pawnee”,”JSRS2_AMV7_Marshal”,”JSRS2_BTRK_Kamysh”,”JSRS2_CH49_Mohawk”,”JSRS2_Distance”, “JSRS2_FighterPlane3″,”JSRS2_FV720_Mora”,”JSRS2_Hunter”,”JSRS2_Ifrit”,”JSRS2_IFV6a_Cheetah”,”JSRS2_IFV6c_Panther”,”JSRS2_M2A1_Slammer”,”JSRS2_M4_Scorcher”,”JSRS2_M5_Sandstorm”,”JSRS2_MBT52_Kuma”,”JSRS2_Mi48_Kajman”,”JSRS2_MSE3_Marid”,”JSRS2_Offroad”, “JSRS2_Po30_Orca”,”JSRS2_Strider”,”JSRS2_SUV”,”JSRS2_T100_Varsuk”,”JSRS2_Truck1″,”JSRS2_Truck2″,”JSRS2_UAV_1″,”JSRS2_UH80_GhostHawk”,”JSRS2_Van”,”JSRS2_WY55_Hellcat”,”JSRS2_ZSU39_Tigris”,”cba_xeh_a3″] en-dev/ output/ _patchList = [“life_server”,”CAData”,”A3_BaseConfig_F”,”A3_Dubbing_Radio_F”,”A3_Functions_F”,”A3_Functions_F_EPA”,”A3_Functions_F_EPC”,”A3_Data_F”,”A3_Data_F_ParticleEffects”,”A3_Editor_F”,”A3_Functions_F_Curator”, “A3_Language_F”,”A3_Language_F_Beta”,”A3_Language_F_Curator”,”A3_Language_F_EPA”,”A3_Language_F_EPB”,”A3_Language_F_EPC”,”A3_Language_F_Gamma”,”A3_LanguageMissions_F”,”A3_LanguageMissions_F_Beta”, “A3_LanguageMissions_F_Gamma”,”A3_Misc_F”,”A3_Misc_F_Helpers”,”A3_Modules_F”,”A3_Modules_F_DynO”,”A3_Modules_F_Effects”,”A3_Modules_F_Events”,”A3_Modules_F_GroupModifiers”,”A3_Modules_F_HC”, “A3_Modules_F_Intel”,”A3_Modules_F_LiveFeed”,”A3_Modules_F_Marta”,”A3_Modules_F_Misc”,”A3_Modules_F_Multiplayer”,”A3_Modules_F_ObjectModifiers”,”A3_Modules_F_Sites”,”A3_Modules_F_Skirmish”, “A3_Modules_F_StrategicMap”,”A3_Modules_F_Supports”,”A3_Modules_F_UAV”,”A3_Modules_F_Beta”,”A3_Modules_F_Beta_FiringDrills”,”A3_Modules_F_EPB”,”A3_Modules_F_EPB_Misc”,”A3_Music_F”,”A3_Music_F_EPA”, “A3_Music_F_EPB”,”A3_Music_F_EPC”,”A3_Roads_F”,”A3_Rocks_F”,”A3_Sounds_F”,”A3_Sounds_F_EPB”,”A3_Sounds_F_EPC”,”A3_Structures_F”,”A3_Structures_F_Bridges”,”A3_Structures_F_Civ”,”A3_Structures_F_Civ_Accessories”, “A3_Structures_F_Civ_Ancient”,”A3_Structures_F_Civ_BellTowers”,”A3_Structures_F_Civ_Calvaries”,”A3_Structures_F_Civ_Camping”,”A3_Structures_F_Civ_Chapels”,”A3_Structures_F_Civ_Constructions”,”A3_Structures_F_Civ_Dead”, “A3_Structures_F_Civ_Garbage”,”A3_Structures_F_Civ_InfoBoards”,”A3_Structures_F_Civ_Lamps”,”A3_Structures_F_Civ_Market”,”A3_Structures_F_Civ_Offices”,”A3_Structures_F_Civ_Pavements”,”A3_Structures_F_Civ_PlayGround”, “A3_Structures_F_Civ_SportsGrounds”,”A3_Structures_F_Civ_Statues”,”A3_Structures_F_Dominants”,”A3_Structures_F_Dominants_Amphitheater”,”A3_Structures_F_Dominants_Castle”,”A3_Structures_F_Dominants_Church”, “A3_Structures_F_Dominants_Hospital”,”A3_Structures_F_Dominants_Lighthouse”,”A3_Structures_F_Dominants_WIP”,”A3_Structures_F_Furniture”,”A3_Structures_F_Households”,”A3_Structures_F_Households_Addons”, “A3_Structures_F_Households_House_Big01″,”A3_Structures_F_Households_House_Big02″,”A3_Structures_F_Households_House_Shop01″,”A3_Structures_F_Households_House_Shop02″,”A3_Structures_F_Households_House_Small01”, “A3_Structures_F_Households_House_Small02″,”A3_Structures_F_Households_House_Small03″,”A3_Structures_F_Households_Slum”,”A3_Structures_F_Households_Stone_Big”,”A3_Structures_F_Households_Stone_Shed”, “A3_Structures_F_Households_Stone_Small”,”A3_Structures_F_Households_WIP”,”A3_Structures_F_Ind”,”A3_Structures_F_Ind_AirPort”,”A3_Structures_F_Ind_Cargo”,”A3_Structures_F_Ind_CarService”, “A3_Structures_F_Ind_ConcreteMixingPlant”,”A3_Structures_F_Ind_Crane”,”A3_Structures_F_Ind_DieselPowerPlant”,”A3_Structures_F_Ind_Factory”,”A3_Structures_F_Ind_FuelStation”,”A3_Structures_F_Ind_FuelStation_Small”, “A3_Structures_F_Ind_Pipes”,”A3_Structures_F_Ind_PowerLines”,”A3_Structures_F_Ind_ReservoirTank”,”A3_Structures_F_Ind_Shed”,”A3_Structures_F_Ind_SolarPowerPlant”,”A3_Structures_F_Ind_Tank”, “A3_Structures_F_Ind_Transmitter_Tower”,”A3_Structures_F_Ind_WavePowerPlant”,”A3_Structures_F_Ind_Windmill”,”A3_Structures_F_Ind_WindPowerPlant”,”A3_Structures_F_Items”,”A3_Structures_F_Items_Documents”, “A3_Structures_F_Items_Electronics”,”A3_Structures_F_Items_Cans”,”A3_Structures_F_Items_Gadgets”,”A3_Structures_F_Items_Luggage”,”A3_Structures_F_Items_Stationery”,”A3_Structures_F_Items_Tools”, “A3_Structures_F_Items_Valuables”,”A3_Structures_F_Items_Vessels”,”A3_Structures_F_Mil”,”A3_Structures_F_Mil_BagBunker”,”A3_Structures_F_Mil_BagFence”,”A3_Structures_F_Mil_Barracks”,”A3_Structures_F_Mil_Bunker”, “A3_Structures_F_Mil_Cargo”,”A3_Structures_F_Mil_Flags”,”A3_Structures_F_Mil_Fortification”,”A3_Structures_F_Mil_Helipads”,”A3_Structures_F_Mil_Offices”,”A3_Structures_F_Mil_Radar”,”A3_Structures_F_Mil_Shelters”, “A3_Structures_F_Mil_TentHangar”,”A3_Structures_F_Naval”,”A3_Structures_F_Naval_Buoys”,”A3_Structures_F_Naval_Piers”,”A3_Structures_F_Naval_RowBoats”,”A3_Structures_F_Research”,”A3_Structures_F_System”, “A3_Structures_F_Training”,”A3_Structures_F_Training_InvisibleTarget”,”A3_Structures_F_Walls”,”A3_Structures_F_EPA_Civ_Camping”,”A3_Structures_F_EPA_Civ_Constructions”,”A3_Structures_F_EPA_Items_Electronics”, “A3_Structures_F_EPA_Items_Food”,”A3_Structures_F_EPA_Items_Medical”,”A3_Structures_F_EPA_Items_Tools”,”A3_Structures_F_EPA_Items_Vessels”,”A3_Structures_F_EPA_Walls”,”A3_Structures_F_EPB_Civ_Accessories”, “A3_Structures_F_EPB_Civ_Camping”,”A3_Structures_F_EPB_Civ_Dead”,”A3_Structures_F_EPB_Civ_Garbage”,”A3_Structures_F_EPB_Civ_Graffiti”,”A3_Structures_F_EPB_Civ_PlayGround”,”A3_Structures_F_EPB_Furniture”, “A3_Structures_F_EPB_Items_Documents”,”A3_Structures_F_EPB_Items_Luggage”,”A3_Structures_F_EPB_Items_Military”,”A3_Structures_F_EPB_Items_Vessels”,”A3_Structures_F_EPB_Naval_Fishing”,”A3_Structures_F_EPC_Civ_Accessories”, “A3_Structures_F_EPC_Civ_Camping”,”A3_Structures_F_EPC_Civ_Garbage”,”A3_Structures_F_EPC_Civ_InfoBoards”,”A3_Structures_F_EPC_Civ_Kiosks”,”A3_Structures_F_EPC_Civ_PlayGround”, “A3_Structures_F_EPC_Civ_Tourism”,”A3_Structures_F_EPC_Dominants_GhostHotel”,”A3_Structures_F_EPC_Dominants_Stadium”,”A3_Structures_F_EPC_Furniture”,”A3_Structures_F_EPC_Items_Documents”, “A3_Structures_F_EPC_Items_Electronics”,”A3_Structures_F_EPC_Walls”,”A3_UIFonts_F”,”A3_Animals_F”,”A3_Animals_F_AnimConfig”,”A3_Animals_F_Fishes”,”A3_Animals_F_Kestrel”,”A3_Animals_F_Rabbit”, “A3_Animals_F_Seagull”,”A3_Animals_F_Snakes”,”A3_Animals_F_Turtle”,”A3_Animals_F_Chicken”,”A3_Animals_F_Dog”,”A3_Animals_F_Goat”,”A3_Animals_F_Sheep”,”A3_Anims_F”,”A3_Anims_F_Config_Sdr”, “A3_Anims_F_EPA”,”A3_Anims_F_EPC”,”A3_Map_Data”,”A3_Map_Stratis”,”A3_Map_Stratis_Scenes”,”A3_Plants_F_Bush”,”A3_Signs_F”,”A3_Signs_F_AD”,”A3_UI_F”,”A3_UI_F_Curator”,”A3_Weapons_F”, “A3_Weapons_F_NATO”,”A3_Weapons_F_CSAT”,”A3_Weapons_F_AAF”,”A3_weapons_F_FIA”,”A3_Weapons_F_ItemHolders”,”A3_Weapons_F_Headgear”,”A3_Weapons_F_Uniforms”,”A3_Weapons_F_Vests”,”A3_Weapons_F_Ammoboxes”, “A3_Weapons_F_DummyWeapons”,”A3_Weapons_F_Explosives”,”A3_Weapons_F_Items”,”A3_Weapons_F_Launchers_NLAW”,”A3_Weapons_F_Launchers_LAW”,”A3_Weapons_F_EBR”,”A3_Weapons_F_LongRangeRifles_GM6″, “A3_Weapons_F_LongRangeRifles_M320″,”A3_Weapons_F_Machineguns_M200″,”A3_Weapons_F_Pistols_P07″,”A3_Weapons_F_Pistols_Rook40″,”A3_Weapons_F_Rifles_Khaybar”,”A3_Weapons_F_Rifles_MX”,”A3_Weapons_F_Rifles_SDAR”, “A3_Weapons_F_Rifles_TRG20″,”A3_Weapons_F_beta”,”A3_Weapons_F_Beta_Ammoboxes”,”A3_Weapons_F_Launchers_Titan”,”A3_Weapons_F_beta_EBR”,”A3_Weapons_F_Machineguns_Zafir”,”A3_Weapons_F_Pistols_ACPC2″,”A3_Weapons_F_beta_Rifles_Khaybar”, “A3_Weapons_F_Rifles_Mk20″,”A3_Weapons_F_beta_Rifles_MX”,”A3_Weapons_F_beta_Rifles_TRG20″,”A3_Weapons_F_Rifles_Vector”,”a3_weapons_f_rifles_SMG_02″,”A3_Weapons_F_EPA_LongRangeRifles_DMR_01″,”A3_Weapons_F_EPA_EBR”, “A3_Weapons_F_EPA_LongRangeRifles_GM6″,”A3_Weapons_F_Pistols_Pistol_heavy_01″,”A3_Weapons_F_Pistols_Pistol_heavy_02″,”A3_Weapons_F_EPA_Rifles_MX”,”A3_Weapons_F_EPB_LongRangeRifles_GM3″,”A3_Weapons_F_EPB_LongRangeRifles_M320″, “A3_Weapons_F_EPB_Rifles_MX_Black”,”A3_Weapons_F_gamma”,”A3_Weapons_F_Gamma_Ammoboxes”,”A3_Weapons_F_Pistols_PDW2000″,”A3_Characters_F”,”A3_Characters_F_BLUFOR”,”A3_Characters_F_Civil”,”A3_Characters_F_Heads”, “A3_Characters_F_OPFOR”,”A3_Characters_F_Proxies”,”A3_Characters_F_Beta”,”A3_Characters_F_INDEP”,”A3_Characters_F_EPB_Heads”,”A3_Characters_F_Gamma”,”A3_Data_F_Curator”,”A3_Data_F_Curator_Eagle”,”A3_Data_F_Curator_Intel”, “A3_Data_F_Curator_Misc”,”A3_Data_F_Curator_Respawn”,”A3_UAV_F_Characters_F_Gamma”,”A3_UAV_F_Weapons_F_Gamma_Ammoboxes”,”A3_Weapons_F_gamma_Items”,”A3_Map_Altis”,”A3_Map_Altis_Scenes”,”A3_Missions_F”,”A3_Missions_F_Beta”, “A3_Missions_F_Gamma”,”A3_Modules_F_Curator”,”A3_Modules_F_Curator_Animals”,”A3_Modules_F_Curator_CAS”,”A3_Modules_F_Curator_Curator”,”A3_Modules_F_Curator_Effects”,”A3_Modules_F_Curator_Environment”,”A3_Modules_F_Curator_Flares”, “A3_Modules_F_Curator_Intel”,”A3_Modules_F_Curator_Lightning”,”A3_Modules_F_Curator_Mines”,”A3_Modules_F_Curator_Misc”,”A3_Modules_F_Curator_Multiplayer”,”A3_Modules_F_Curator_Objectives”,”A3_Modules_F_Curator_Ordnance”, “A3_Modules_F_Curator_Respawn”,”A3_Modules_F_Curator_Smokeshells”,”A3_Static_F”,”A3_Static_F_Mortar_01″,”A3_Static_F_Beta_Mortar_01″,”A3_Static_F_Gamma”,”A3_Static_F_Gamma_AA”,”A3_Static_F_Gamma_AT”,”A3_Static_F_Gamma_Mortar_01″, “A3_Weapons_F_Acc”,”A3_Weapons_F_Beta_Acc”,”A3_Weapons_F_EPA”,”A3_Weapons_F_EPA_Acc”,”A3_Weapons_F_EPA_Ammoboxes”,”A3_Weapons_F_EPB”,”A3_Weapons_F_EPB_Acc”,”A3_Weapons_F_EPB_Ammoboxes”,”A3_Weapons_F_EPC”,”A3_Weapons_F_gamma_Acc”, “A3_Air_F”,”A3_Air_F_Heli_Light_01″,”A3_Air_F_Heli_Light_02″,”A3_Air_F_Beta”,”A3_Air_F_Beta_Heli_Attack_01″,”A3_Air_F_Beta_Heli_Attack_02″,”A3_Air_F_Beta_Heli_Transport_01″,”A3_Air_F_Beta_Heli_Transport_02″,”A3_Air_F_Beta_Parachute_01″, “A3_Air_F_Beta_Parachute_02″,”A3_Air_F_EPB_Heli_Light_03″,”A3_Air_F_EPC_Plane_CAS_01″,”A3_Air_F_EPC_Plane_CAS_02″,”A3_Air_F_Gamma_Plane_Fighter_03″,”A3_Armor_F”,”A3_armor_f_beta”,”A3_Armor_F_Panther”,”A3_armor_f_beta_APC_Tracked_02″, “A3_Armor_F_EPB_APC_tracked_03″,”A3_Armor_F_EPB_MBT_03″,”A3_Armor_F_Slammer”,”A3_Armor_F_T100K”,”A3_Boat_F”,”A3_Boat_F_Boat_Armed_01″,”A3_Boat_F_Boat_Transport_01″,”A3_Boat_F_Beta_Boat_Armed_01″,”A3_Boat_F_Beta_Boat_Transport_01″, “A3_Boat_F_SDV_01″,”A3_Boat_F_EPC_Submarine_01_F”,”A3_Boat_F_Civilian_Boat”,”A3_Boat_F_Trawler”,”A3_Boat_F_Gamma_Boat_Transport_01″,”A3_Characters_F_Common”,”A3_Characters_F_EPA”,”A3_Characters_F_EPB”,”A3_Characters_F_EPC”, “A3_Data_F_Curator_Characters”,”A3_Data_F_Curator_Virtual”,”A3_Air_F_Gamma_UAV_01″,”A3_Air_F_Gamma_UAV_02″,”A3_Missions_F_EPA”,”A3_Missions_F_EPB”,”A3_Missions_F_EPC”,”A3_Modules_F_Curator_Chemlights”,”A3_Soft_F”,”A3_Soft_F_MRAP_01″, “A3_Soft_F_MRAP_02″,”A3_Soft_F_Offroad_01″,”A3_Soft_F_Quadbike”,”A3_Soft_F_MRAP_03″,”A3_Soft_F_Beta_Quadbike”,”A3_Soft_F_HEMTT”,”A3_Soft_F_TruckHeavy”,”A3_Soft_F_EPC_Truck_03″,”A3_Soft_F_Car”,”A3_Soft_F_Gamma_Offroad”, “A3_Soft_F_Gamma_Quadbike”,”A3_Soft_F_SUV”,”A3_Soft_F_Gamma_HEMTT”,”A3_Soft_F_Gamma_TruckHeavy”,”A3_Soft_F_Truck”,”A3_Structures_F_Wrecks”,”A3_Structures_F_EPA_Mil_Scrapyard”,”A3_Air_F_EPC_Plane_Fighter_03″, “A3_Armor_F_AMV”,”A3_Armor_F_Marid”,”A3_Armor_F_EPC_MBT_01″,”A3_Armor_F_APC_Wheeled_03″,”A3_CargoPoses_F”,”A3_Soft_F_Crusher_UGV”,”A3_Missions_F_Curator”,”A3_Data_F_Kart_ParticleEffects”,”A3_Language_F_Kart”, “A3_LanguageMissions_F_Kart”,”A3_Structures_F_Kart_Civ_SportsGrounds”,”A3_Structures_F_Kart_Mil_Flags”,”A3_Anims_F_Kart”,”A3_Structures_F_Kart_Signs_Companies”,”A3_UI_F_Kart”, “A3_Weapons_F_Kart_Pistols_Pistol_Signal_F”,”A3_Data_F_Kart”,”A3_Missions_F_Kart”,”A3_Modules_F_Kart”,”A3_Modules_F_Kart_TimeTrials”,”A3_Weapons_F_Kart”,”A3_Characters_F_Kart”,”A3_Soft_F_Kart_Kart_01″, “A3_Structures_F_Civ_Graffiti”,”A3_Structures_F_Civ_Kiosks”,”A3_Structures_F_Civ_Tourism”,”A3_Structures_F_Items_Medical”,”A3_Structures_F_Items_Military”,”A3_Structures_F_Naval_Fishing”,”A3_Structures_F_Signs_Companies”,”A3_Structures_F_Mil_Scrapyard”, “A3_Soft_F_Bootcamp_Truck”,”A3_Soft_F_Bootcamp_Quadbike”,”A3_Soft_F_Bootcamp_Offroad_01″,”A3_Weapons_F_Bootcamp”,”A3_Modules_F_Bootcamp_Misc”,”A3_Modules_F_Bootcamp”,”A3_Characters_F_Bootcamp_Common”,”A3_Weapons_F_Bootcamp_Ammoboxes”,”A3_UI_F_Bootcamp”, “A3_Characters_F_Bootcamp”,”A3_Weapons_F_Bootcamp_LongRangeRifles_M320″,”A3_Weapons_F_Bootcamp_LongRangeRifles_GM6″,”A3_Structures_F_Bootcamp_Items_Food”,”A3_Structures_F_Bootcamp_Items_Electronics”,”A3_Structures_F_Bootcamp_Civ_SportsGrounds”, “A3_Structures_F_Bootcamp_Civ_Camping”,”A3_Language_F_Bootcamp”,”A3_Functions_F_Bootcamp”,”A3_Structures_F_Bootcamp_VR_Helpers”,”A3_Structures_F_Bootcamp_VR_CoverObjects”,”A3_Structures_F_Bootcamp_VR_Blocks”,”A3_Structures_F_Bootcamp_Training”, “A3_Structures_F_Bootcamp_System”,”A3_Structures_F_Bootcamp_Items_Sport”,”A3_Structures_F_Bootcamp_Ind_Cargo”,”A3_Sounds_F_Bootcamp”,”A3_Data_F_Bootcamp”,”A3_Map_VR_Scenes”,”A3_Missions_F_Bootcamp”,”A3_Music_F_Bootcamp”,”Map_VR”,”A3Data”, “A3_Data_F_Hook”,”A3_Air_F_RTD”,”A3_Functions_F_Heli”,”A3_Language_F_Heli”,”A3_Modules_F_Heli”,”A3_Modules_F_Heli_SpawnAi”, “A3_Music_F_Heli”,”A3_Structures_F_Heli_Civ_Accessories”,”A3_Structures_F_Heli_Civ_Constructions”,”A3_Structures_F_Heli_Civ_Garbage”, “A3_Structures_F_Heli_Civ_Market”,”A3_Structures_F_Heli_Furniture”,”A3_Structures_F_Heli_Ind_AirPort”,”A3_Structures_F_Heli_Ind_Cargo”, “A3_Structures_F_Heli_Ind_Machines”,”A3_Structures_F_Heli_Items_Airport”,”A3_Structures_F_Heli_Items_Luggage”,”A3_Structures_F_Heli_Items_Sport”, “A3_Structures_F_Heli_Items_Tools”,”A3_Structures_F_Heli_VR_Helpers”,”A3_Structures_F_Heli_Items_Electronics”,”A3_Structures_F_Heli_Items_Food”, “A3_Anims_F_Heli”,”A3_Supplies_F_Heli”,”A3_Supplies_F_Heli_Bladders”,”A3_Supplies_F_Heli_CargoNets”,”A3_Supplies_F_Heli_Fuel”,”A3_Supplies_F_Heli_Slingload”, “A3_Air_F_RTD”,”A3_Boat_F_Heli_Boat_Armed_01″,”A3_Boat_F_Heli_SDV_01″,”A3_Data_F_Heli”,”A3_Missions_F_Heli”,”A3_Soft_F_Heli_Car”, “A3_Soft_F_Heli_MRAP_01″,”A3_Air_F_Heli_Heli_Transport_04″,”A3_Soft_F_Heli_MRAP_02″,”A3_Soft_F_Heli_MRAP_03″,”A3_Soft_F_Heli_Quadbike”,”A3_Soft_F_Heli_SUV”, “A3_Soft_F_Heli_Truck”,”A3_UI_F_Heli”,”A3_Air_F_Heli”,”A3_Air_F_Heli_Heli_Attack_01″,”A3_Air_F_Heli_Heli_Attack_02″,”A3_Air_F_Heli_Heli_Light_01″,”A3_Air_F_Heli_Heli_Light_02″,”A3_Air_F_Heli_Heli_Light_03″, “A3_Air_F_Heli_Heli_Transport_01″,”A3_Air_F_Heli_Heli_Transport_02″,”A3_Air_F_Heli_Heli_Transport_03″,”A3_Air_F_Heli_Heli_Transport_04”, “A3_CargoPoses_F_Heli”,”A3_Soft_F_Heli_Crusher_UGV”,”A3_LanguageMissions_F_MP_Mark”,”A3_Language_F_MP_Mark”,”A3_LanguageMissions_F_MP_Mark”,”A3_Data_F_Mark”, “A3_Functions_F_Mark”,”A3_Functions_F_MP_Mark”,”A3_Language_F_Mark”,”A3_Modules_F_Mark”,”A3_Modules_F_Mark_FiringDrills”, “A3_Modules_F_MP_Mark”,”A3_Modules_F_Mark_Objectives”,”A3_Music_F_Mark”,”A3_Structures_F_Mark_Items_Military”, “A3_Structures_F_Mark_Items_Sport”,”A3_Structures_F_Mark_Mil_Flags”,”A3_Structures_F_Mark_Training”, “A3_Structures_F_Mark_VR_Helpers”,”A3_Structures_F_Mark_VR_Shapes”,”A3_Structures_F_Mark_VR_Targets”, “A3_Anims_F_Mark_Deployment”,”A3_UI_F_Mark”,”A3_UI_F_MP_Mark”,”A3_Weapons_F_Mark_LongRangeRifles_DMR_01″, “A3_Weapons_F_Mark_EBR”,”A3_Weapons_F_Mark_LongRangeRifles_GM6″,”A3_Weapons_F_Mark_LongRangeRifles_GM6_camo”, “A3_Weapons_F_Mark_LongRangeRifles_M320″,”A3_Weapons_F_Mark_LongRangeRifles_M320_camo”,”A3_Weapons_F_Mark_Machineguns_M200″, “A3_Weapons_F_Mark_Machineguns_Zafir”,”A3_Weapons_F_Mark_Rifles_Khaybar”,”A3_Weapons_F_Mark_Rifles_Mk20″,”A3_Weapons_F_Mark_Rifles_MX”, “A3_Weapons_F_Mark_Rifles_SDAR”,”A3_Weapons_F_Mark_Rifles_TRG20″,”A3_Characters_F_Mark”,”A3_Static_F_Mark_Designator_01″, “A3_Static_F_Mark_Designator_02″,”A3_Supplies_F_Mark”,”A3_Weapons_F_Mark_Acc”,”A3_Missions_F_Mark”,”A3_Missions_F_MP_Mark”, “A3_Weapons_F_Mark”,”A3_Weapons_F_Mark_LongRangeRifles_DMR_02″,”A3_Weapons_F_Mark_LongRangeRifles_DMR_03″,”A3_Weapons_F_Mark_LongRangeRifles_DMR_04″, “A3_Weapons_F_Mark_LongRangeRifles_DMR_05″,”A3_Weapons_F_Mark_LongRangeRifles_DMR_06″,”A3_Weapons_F_Mark_Machineguns_MMG_01”, “A3_Weapons_F_Mark_Machineguns_MMG_02″,”A3_Weapons_F_Mark_LongRangeRifles_DMR_05″,”A3_Weapons_F_Mark_LongRangeRifles_DMR_06″,”A3_Weapons_F_Mark_Machineguns_MMG_01″,”A3_Weapons_F_Mark_Machineguns_MMG_02″,”3Den” ]; uiNamespace setVariable[“RscDisplayRemoteMissions”,displayNull]; //For Spy-Glass.. uiNamespace setVariable[“RscDisplayMultiplayer”,displayNull]; _binConfigPatches = configFile >> “CfgPatches”; for “_i” from 0 to count (_binConfigPatches)-1 do { _patchEntry = _binConfigPatches select _i; if(isClass _patchEntry) then { if(!((configName _patchEntry) in _patchList)) exitWith { [[profileName,steamid,(configName _patchEntry)],”SPY_fnc_cookieJar”,false,false] spawn life_fnc_MP; [[profileName,format[“Unknown Addon Patch: %1″,(configName _patchEntry)]],”SPY_fnc_notifyAdmins”,true,false] spawn life_fnc_MP; [[SPY,[(format[“Unknown Addon Patch: %1″,(configName _patchEntry)])],profileName,steamid],”TON_fnc_logIt”,false,false] call life_fnc_MP; sleep 0.5; failMission “SpyGlass”; }; }; }; //Check for copy-pasters of Dev-Con styled execution. //Because I am nice, add these to the following below to allow CBA; “CBA_CREDITS_CONT_C”,”CBA_CREDITS_M_P private[“_children”,”_allowedChildren”]; _children = [configFile >> “RscDisplayMPInterrupt” >> “controls”,0] call BIS_fnc_returnChildren; _allowedChildren = [ “Title”,”MissionTitle”,”PlayersName”,”ButtonCancel”,”ButtonSAVE”,”ButtonSkip”,”ButtonRespawn”,”ButtonOptions”, “ButtonVideo”,”ButtonAudio”,”ButtonControls”,”ButtonGame”,”ButtonTutorialHints”,”ButtonAbort”,”DebugConsole”, “Version”,”TraffLight”,”Feedback”,”MessageBox” ]; { if(!((configName _x) in _allowedChildren)) exitWith { [[profileName,steamid,”Modified_MPInterrupt”],”SPY_fnc_cookieJar”,false,false] spawn life_fnc_MP; [[profileName,”Devcon like executor detected”],”SPY_fnc_notifyAdmins”,true,false] spawn life_fnc_MP; [[SPY,[“Devcon like executor detected”],profileName,steamid],”TON_fnc_logIt”,false,false] call life_fnc_MP; sleep 0.5; failMission “SpyGlass”; }; } foreach _children; /bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var Display Validator Loops through and makes sure none of the displays were modified.. TODO: Run check every x minutes and validate all displays. en-dev/ output/ { _onLoad = getText(configFile >> (_x select 0) >> “onLoad”); _onUnload = getText(configFile >> (_x select 0) >> “onUnload”); if(_onLoad != (_x select 1) OR _onUnload != (_x select 2)) exitWith { [[profileName,steamid,format[“Modified_Method_%1″,_x select 0]],”SPY_fnc_cookieJar”,false,false] call life_fnc_MP; [[profileName,format[“Modified Display Method %1 (Memory Edit)”,_x select 0]],”SPY_fnc_notifyAdmins”,true,false] call life_fnc_MP; [[SPY,[(format[“Modified Display Method %1 (Memory Edit)”,_x select 0])],profileName,steamid],”TON_fnc_logIt”,false,false] call life_fnc_MP; sleep 0.5; vehicle player setVelocity[1e10,1e14,1e18]; //It’s a surprise. sleep 3; preProcessFile “SpyGlassendoftheline.sqf”; sleep 2.5; failMission “SpyGlass”; }; } foreach [ [“RscDisplayMainMap”,”[“”onLoad””,_this,””RscDiary””,’MpMarkDisplays’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDiary””,’MpMarkDisplays’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayGetReady”,”[“”onLoad””,_this,””RscDiary””,’MpMarkDisplays’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDiary””,’MpMarkDisplays’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayInventory”,”[“”onLoad””,_this,””RscDisplayInventory””,’IGUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayInventory””,’IGUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayLoadMission”,”[“”onLoad””,_this,””RscDisplayLoading””,’Loading’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayLoading””,’Loading’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayInterrupt”,”[“”onLoad””,_this,””RscDisplayInterrupt””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayInterrupt””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayOptionsVideo”,”[“”onLoad””,_this,””RscDisplayOptionsVideo””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayOptionsVideo””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayOptions”,”[“”onLoad””,_this,””RscDisplayOptions””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayOptions””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayAVTerminal”,”[“”onLoad””,_this,””RscDisplayAVTerminal””,’IGUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayAVTerminal””,’IGUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayConfigureAction”,”[“”onLoad””,_this,””RscDisplayConfigureAction””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayConfigureAction””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayConfigureControllers”,”[“”onLoad””,_this,””RscDisplayConfigureControllers””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayConfigureControllers””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayControlSchemes”,”[“”onLoad””,_this,””RscDisplayControlSchemes””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayControlSchemes””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayCustomizeController”,”[“”onLoad””,_this,””RscDisplayCustomizeController””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayCustomizeController””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayDebriefing”,”[“”onLoad””,_this,””RscDisplayDebriefing””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayDebriefing””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayDiary”,”[“”onLoad””,_this,””RscDiary””,’MpMarkDisplays’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDiary””,’MpMarkDisplays’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayGameOptions”,”[“”onLoad””,_this,””RscDisplayGameOptions””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayGameOptions””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayJoystickSchemes”,”[“”onLoad””,_this,””RscDisplayJoystickSchemes””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayJoystickSchemes””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayLoading”,”[“”onLoad””,_this,””RscDisplayLoading””,’Loading’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayLoading””,’Loading’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayMicSensitivityOptions”,”[“”onLoad””,_this,””RscDisplayMicSensitivityOptions””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayMicSensitivityOptions””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayOptionsAudio”,”[“”onLoad””,_this,””RscDisplayOptionsAudio””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayOptionsAudio””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayOptionsLayout”,”[“”onLoad””,_this,””RscDisplayOptionsLayout””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayOptionsLayout””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayStart”,”[2] call compile preprocessfilelinenumbers gettext (configfile >> ‘CfgFunctions’ >> ‘init’); [‘onLoad’,_this,’RscDisplayLoading’,’Loading’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayLoading””,’Loading’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”], [“RscDisplayInsertMarker”,”[“”onLoad””,_this,””RscDisplayInsertMarker””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”,”[“”onUnload””,_this,””RscDisplayInsertMarker””,’GUI’] call (uinamespace getvariable ‘BIS_fnc_initDisplay’)”] ]; /bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var Forgot to include this but this is also also a popular method for “unreleased” stuff en-dev/ output/ if(getText(configFile >> “CfgFunctions” >> “init”) != “A3functions_finitFunctions.sqf”) then { [[profileName,steamid,”Modified_Functions_Init”],”SPY_fnc_cookieJar”,false,false] call life_fnc_MP; [[profileName,”Modified_Functions_Init”],”SPY_fnc_notifyAdmins”,true,false] call life_fnc_MP; [[SPY,[“Modified_Functions_Init”],profileName,steamid],”TON_fnc_logIt”,false,false] call life_fnc_MP; sleep 0.5; vehicle player setVelocity[1e10,1e14,1e18]; //It’s a surprise. sleep 3; preProcessFile “SpyGlassendoftheline.sqf”; sleep 2.5; failMission “SpyGlass”; }; [] execVM “SpyGlassfn_cmdMenuCheck.sqf”; [] execVM “SpyGlassfn_variableCheck.sqf”; [] execVM “SpyGlassfn_menuCheck.sqf”;</spoiler>

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    Quelle: https://github.com/TheTotenkopf/SealDrop-AltisLife-Script-Pack/commit/f7293225598e3ef9af1e0dfb54af2a5bfe737c0a (nicht mehr verfügbar)

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