We will give you a brief insight about how to configure your Life is Feudal Gameserver in this article.
= world_XX.xml = <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <config> <ID>661028</ID> <!-- Identification of server instance. Has to be unique across one server and one database engine --> <name>My own LiF server</name> <!-- No more than 63 symbols! --> <password></password> <!-- will be required for new clients to join if not blank (no more than 32 symbols) --> <adminPassword></adminPassword> <!-- GM password (no more than 32 symbols) --> <mode>Sandbox</mode> <!-- Not Working --> <isPrivate>0</isPrivate> <!-- =1 Will not be listed in servers browser --> <isActive>1</isActive> <!-- Must be 1! (for internal use) --> <skillsStatsMult>10</skillsStatsMult> <!-- =1 is vanilla MMO skills progression setting (range: 0.1 - 100) --> <skillcap>600</skillcap> <!-- =600 is vanilla MMO skill cap (range: 200 - 3000) --> <terraformingSpeed>4</terraformingSpeed> <!-- Terraforming speed during TUNNELING only. 0.8 is a vanilla setting. Can be raised up to 60, but only players with GM powers will be able to dig tunnels with a single iteration (range: 0.1 - 5) --> <craftingPeriod>60</craftingPeriod> <!-- seconds for 1 crafting tick (burning of fuel, heating of objects etc) (range: 1 - 3600) --> <animalBFPeriod>60</animalBFPeriod> <!-- minutes between a breeding check. New harvest, dung and young animals will appear on that tick (range: 1 - 600) --> <dayCycle>3</dayCycle> <!-- Real life hours per in game day. Affects speed of crops and trees growth (range: 0.5 - 24) --> <animalsCount>20</animalsCount> <!-- WARNING! Big numbers might result a heavy server load. We'd recommend 50 or 100, but you can always experiment on your own hardware ;) Amount of animal spawn points and may result in a maximum of spawned animals at once. (range: 0 - 100) --> <maxPlayers>50</maxPlayers> <!-- Maximum amount of SIMULTANEOUS players on one server (range: 1 - 64) --> <port>12200</port> <!-- better have that port and +1 +2 port numbers opened and routed if needed. For instance, if you set that number for 26000, you will need to have 26001 and 26002 to be opened also. --> </config>
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<ID>661028</ID> <!-- Number of server instance. Must be unique across one server and one DB engine -->
Sets the identification number of your server. This number will be assigned automatically by Nitrado. You MUST NOT change it, it will break your server if you do.
<name>My own LiF server</name> <!-- No more than 63 symbols! -->
Sets the name of the server. A maximum of 63 characters can be used.
<password></password> <!-- will be required for new clients to join if not blank (no more than 32 symbols) -->
Changes the password to access the server. The maximum length is 32 characters.
<adminPassword></adminPassword> <!-- GM password (no more than 32 symbols) -->
Changes the password for the Admin/Gamemaster. A maximum length of 32 characters.
<mode>Sandbox</mode> <!-- Not Working -->
The GM function is not working yet, but feel free to define a password.
<isPrivate>0</isPrivate> <!-- =1 Will not be listed in servers browser -->
Enables the visibility of the server in the server browser. 0 = Visible / 1 = Invisible
<isActive>1</isActive> <!-- Must be 1! (for internal use) -->
This setting cannot be changed.
<skillsStatsMult>10</skillsStatsMult> <!-- =1 is vanilla MMO skills progression setting (range: 0.1 - 100) -->
Vanilla MMO skills progression
<skillcap>600</skillcap> <!-- =600 is vanilla MMO skill cap (range: 200 - 3000) -->
Changes the maximum level players can reach in any skills available.
<terraformingSpeed>4</terraformingSpeed> <!-- Terraforming speed during TUNNELING only. 0.8 is a vanilla setting. Can be raised up to 60, but only players with GM powers will be able to dig tunnels with a single iteration (range: 0.1 - 5) -->
The comment tells you everything you need to know.
<craftingPeriod>60</craftingPeriod> <!-- seconds for 1 crafting tick (burning of fuel, heating of objects etc) (range: 1 - 3600) -->
Determines how many seconds it takes for a “Crafting Tick” . The Crafting Tick determines for example how fast a charcoal will need to be used in the oven. This value can be changed to any number between 1 and 3600.
<animalBFPeriod>60</animalBFPeriod> <!-- minutes between a breeding check. New harvest, dung and young animals will appear on that tick (range: 1 - 600) -->
Determines how many minutes it takes for a “Breeding Check”. The Breeding Check determines how fast animals grow and reappear. The standard value is 60 seconds but it can be changed to any number between 1 and 3600.
<dayCycle>3</dayCycle> <!-- Real life hours per in game day. Affects speed of crops and trees growth (range: 0.5 - 24) -->
Determines how many “real hours” it takes for a day to be over in the Game. Standard is 3 real hours per day. This setting defines the growing speed of trees and fruits. This value can be changed to any number between 0.5 and 24.
<animalsCount>20</animalsCount> <!-- WARNING! Big numbers might result a heavy server load. We'd recommend 50 or 100,
but you can always experiment on your own hardware ;) Amount of animal spawn points and may result in a maximum of spawned animals at once. (range: 0 - 100) -->
Determines how many animals can be seen on the server. A high number of animals may result in Lags! A value between 0 and 100 may be set.
<maxPlayers>50</maxPlayers> <!-- Maximum amount of SIMULTANEOUS players on one server (range: 1 - 64) -->
Determines how many players can be connected simultaneously to the server. This value depends on the rented Gameserver.
<port>12200</port> <!-- better have that port and +1 +2 port numbers opened and routed if needed. For instance, if you set that number for 26000,
you will need to have 26001 and 26002 to be opened also. -->
Determines the port the Gameserver is using, this value will be set by Nitrado. You MUST NOT change it, it will be overwritten anyways.