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Dark and Light - Forging System Optimizations Incoming

Dark and Light – More Optimizations Incoming

March 12th Dark and Light Update brings Forging System Optimizations

Greetings Fellow Adventurers! This week we have received some adjustments to the patch released on March 8th. Following the March 8th optimization patch, the urgent update last week was to fix the Forging value display that would show an error. In case you missed the March 8th Update there were many quality of life improvements and bug fixes as well.

With no shortage of improvements in sight, this week Dark and Light receives more optimizations! March has been a busy month for the developers at Snail Games. Take a look at the list below for details on how the Forging System has been further optimized following last weeks update.

Here is a full list of the changes and fixes this patch:

Forging System Optimizations
  • Reduction to the overall cost of forging.
  • Forging now has fewer affixes available, but the stat increase from forging has been raised.
    • Forging with materials that would normally give one stat increase now gives two.
    • Forging with materials that would normally give six stat increases now only gives four.
    • Our hope with these changes is to increase the rewards for forging with lower quality ingots, as well as reducing the overall time Adventurers need to spend on forging higher quality items.
  • Items now have fixed and random affixes on them depending on the item being forged.
  • Fixed Affixes
    • Equipment has a maximum of 2 fixed affixes. Fixed affixes are identified by the ∞ symbol.
    • Only equipment that is green and higher in rarity will have two fixed affixes.
    • The first fixed affix relates to the type equipment being forged. For example, the Lava Armor set’s fist affix is cold resistance.
    • The second fixed affix relates to where the item is worn! Chest items increase health, items worn on your feet have increase running speed, helms increase the amount of spells Adventurers can cast, pants help with stamina, and gloves increase attack.
    • After these initial fixed affixes have been added to an item, they will not change with further forging.
  • Random Affixes
    • Equipment will also have a random affix attached to them which will be indicated by the ☆ symbol.
    • Items of Purple quality or higher will be able to have two random affixes.
    • The random affixes library corresponds to each equipment’s characteristics. For example, Mithril Plate items can give a random affix that can increase the amount of constitution your Adventures has, health regeneration, or max health.
    • Random affixes also have a chance to have double or triple the stat increase when forged. Double the stat increase will be notified with the ☆☆ symbol and tiple with ☆☆☆.
    • ☆☆ is more rare than ☆ and ☆☆☆ being the rarest to obtain.
    • Reforging a piece of equipment that has more than one random affix will only replace one of the random affixes.
  • Bug Fixes
    • Fixed a bug where the Mobile Fortress would disappear when mounting a creature near a completed Mobile Fortress.
    • Fixed a bug where Human Manor Gates and Gate Frames could not be placed properly.
    • Fixed a bug that could cause the server to crash.
    • Fixed a bug that could cause gaps in a structure after repairing manor ceilings.
    • Fixed a bug that could cause Adventurers to get stuck on Human Manor Walls due to collision issues.
    • Fixed a bug with the Lava Shoe’s energy icon.
    • Fixed a bug with Fafnir and Nighogs idle animations
    • Fixed a bug where Dwarven Manors had more health than Human and Elven Manors.
    • Fixed a bug with House Manager localizations.
    • Adjusted other localization issues in Dark and Light.

Source

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3/14/2018

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