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Factorio - Version 0.16.27, Bug Reports, and PAX

Factorio – Version 0.16.27, Bug Reports, and PAX

Factorio – Version 0.16.27, Bug Reports, and PAX

Greetings Factorio fans! Version 0.16.27 has been released! Along with the new release we have confirmed word that the developers will be attending PAX East! They will have a booth there (number 10019). The devs who will be there are: HanziQ, Klonan, Rseding91, Twinsen, and V453000. Rseding91. The event is in Boston between the 5th to the 8th of April. Below, we have linked the respective forum posts related to the bug fixes of Version 0.16.27. Check out the full list!

BugReports

The following graph of the reports gathers per version number. If you would like more information take a look at the “Friday Facts #231 – Belt compression & Crash log uploading”  post on the Crash Log Uploader.

A full list of the changes and fixes:

Minor Features
  • Added refined concrete and refined hazard concrete.
Changes
  • The name text field in the rename train stop dialog gets automatically focused and the text is pre-selected.
Bugfixes
  • Fixed that dying would only put the first stack into the dead body. more[forums.factorio.com]
  • Fixed that infinite resources would always produce the same result when at minimal yield. more[forums.factorio.com]
  • Fixed how the switch event is processed. more[forums.factorio.com]
  • Fixed behavior of the train station list-box when player inventory was big enough to be scrollable. more[forums.factorio.com]
  • Fixed that always_show_made_in didn’t work for recipe tooltips in the technology GUI. more[forums.factorio.com]
  • Fixed a crash when migrating item types in some cases.
  • Fixed movement of belt segment that has a lot of squashed items in it.
  • Fixed a crash in the map editor when changing player armor.
  • Fixed a crash related to mods destroying the player during player events.
  • Fixed a crash when creating a Factorio account using the in-game option.

 


Source


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