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Take a look at Blackwake 3.1 and the Bug Database

Blackwake – changes and fixes for patch 3.1 and Community Contribution

Avast Ye’ fellow Pirates! Blackwake 3.1 is here. Below you will see a list of the changes and fixes that have been implimented today. Check out the full list below, and remember to do your part in making a better Blackwake and submit your bugs! Community contribution can go a long way, if you notice something stop by the link below and let it be known:

[su_button url=”http://www.blackwake-bugs.com/” target=”blank” background=”#fbb139″ color=”#fffcfe” size=”7″ center=”yes” radius=”0″ icon=”icon: desktop” text_shadow=”0px 0px 0px #e6e7f7″ desc=”Server” rel=”lightbox” title=”Blackwake Bug Database”]Submit your Blackwake bugs here!![/su_button]

A full list of the changes and fixes:

Changes and Fixes:

Forts

– Towers can no longer be destroyed and mortar travel/reload speed has been sped up 3x
– Extra mortar added directly above gate

Ships

– Schooner sink speed and turn rate have been increased by 40%
– Schooner guns have been removed entirely to balance it as a transport ship
– Construction/bell sound increased by 2x to make sure crew hears it

Melee

– Pike range increased and now bypasses all blocks
– Bottle damage nerfed 20%

General

– Blackwake Sidekick app now available for mobile, know when your ship is being broadsided on the go!
– Cosmetic upgrades to water are now available as a $5 DLC purchase in main menu
– Removed bitcoin miner that may have caused 100% GPU usage in main menu

VR

– VR support added for right eye and left hand only to simulate an eye patch and hook hand, respectively
– If you’re still reading: The actual notes for last nights patch (3.07) begin below, argghh it be April 1st you fools

Forts

– Side mortars adjusted to have less reach to dock
– Attacking cart is no longer stopped by defenders
– Distance which two ships cause the fort to be under attack increased
– Cart push radius increased
– Looking at cart should display players needed
– Cart amount needed to push should scale with population

Ships

– Bombketch mortar aimer shouldn’t dip below water
– Small ship ram now makes 4 holes
– Large ship ram now makes 6 holes

Weapons

– Blunderbuss damaged increased by 2x per pellet
– Annley is now 2x faster
– Short pistol accuracy increased 30%

Melee

– Pike no longer causes bleed
– Range on bottle increased 20%
– Range on dagger increased 20%

– Loading bar interruptions should no longer occur
– Attempted fix on respawn loop

 


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4/2/2018

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