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Here we would like to show you how you can set up your own difficulty levels on your server.
We have divided this article into smaller steps for you, so that they are easier to follow.
All changes refer to the server.cfg and the profile file of your server.
You can see the name of your profile under “Settings > General” from the point ” Profile name’ .
The file itself can be found here “/arma3/config/users/<profile name>/<profile name>.Arma3Profile”.
Custom is used here as an example only, it can be customized by name as desired .
To create your own difficulty level, go to your profile file and add the following:
Config Parameter | Name in Game | Recruit | Regular | Veteran | Possible Values | Note |
---|---|---|---|---|---|---|
Simulation | ||||||
reducedDamage | Reduced Damage | 1 | 0 | 0 | 0 = disabled, 1 = enabled | Decreases damage dealt to the player and members of his group. |
squadRadar | – | – | – | – | – | Shows a squad radar. Not implemented! |
groupIndicators | Group Indicators | 2 | 1 | 0 | 0 = never, 1 = limited distance, 2 = always | Shows indication icons on units in player’s group. |
friendlyTags | Friendly Name Tags | 2 | 1 | 0 | 0 = never, 1 = limited distance, 2 = always | Friendly unit identification. Works only when the player aims at a unit. |
enemyTags | Enemy Name Tags | 0 | 0 | 0 | 0 = never, 1 = limited distance, 2 = always | Enemy unit identification. Works only when the player aims at a unit. |
detectedMines | Detected Mines | 2 | 1 | 0 | 0 = never, 1 = limited distance, 2 = always | Shows icons indicating exact positions of mines which are 200 m or closer. |
commands | Commands | 2 | 1 | 1 | 0 = never, 1 = fade out, 2 = always | Displays command icons like target markers, get in command and others. |
waypoints | Waypoints | 2 | 2 | 1 | 0 = never, 1 = fade out, 2 = always | Manages visibility of waypoint markers. |
Personal Awareness | ||||||
weaponInfo | Weapon Info | 2 | 2 | 1 | 0 = never, 1 = fade out, 2 = always | Shows Weapon Info box contains round and magazine count, firing mode, etc. |
stanceIndicator | Stance Indicator | 2 | 2 | 1 | 0 = never, 1 = fade out, 2 = always | Displays stance indication contains actual stance, weapon resting and deployment. |
staminaBar | Stamina Bar | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Manages visibility of stamina indicator. Fades in when stamina changes. |
weaponCrosshair | Crosshair | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Shows weapon crosshair both in 1st and 3rd person view. |
visionAid | Vision Aid | 1 | 0 | 0 | 0 = disabled, 1 = enabled | Helps to detect units in visual range and identify friend from foe. |
View | ||||||
thirdPersonView | 3rd Person View | 1 | 1 | 0 | 0 = disabled, 1 = enabled, 2 = vehicles only | Enables camera switching to 3rd person view. |
cameraShake | Camera Shake | 1 | 1 | 1 | 0 = disabled, 1 = enabled | Shakes camera if player is near explosion, passing vehicle or if player’s vehicle is under G-load. |
Multiplayer | ||||||
scoreTable | Score Table | 1 | 1 | 1 | 0 = disabled, 1 = enabled | Displays table with kills, deaths and overall score in multiplayer. |
deathMessages | Killed By | 1 | 1 | 1 | 0 = disabled, 1 = enabled | Shows in chat window who killed the player. |
vonID | VON ID | 1 | 1 | 1 | 0 = disabled, 1 = enabled | Indicates who is speaking through VON communication. |
Map Content | ||||||
mapContent | – | – | – | – | 0 = disabled, 1 = enabled | This property was replaced by mapContent* but still works. If it is set, all other mapContent* properties are overwritten. Not available via menu. |
mapContentFriendly | Friendly | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Shows friendly units on the map. |
mapContentEnemy | Enemy | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Shows enemy units on the map. |
mapContentMines | Mines | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Shows detected mines on the map. |
tacticalPing | Tactical Ping | 1 | 1 | 0 | 0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both | Allows players to highlight a position via a Tactical Ping. |
Misc. | ||||||
autoReport | Automatic Reporting | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Former autoSpot Enables/disables automatic reporting of spotted enemies by players only. To stop AI from talking with script, use unit setSpeaker “NoVoice”. |
multipleSaves | Multiple Saves | 1 | 1 | 0 | 0 = disabled, 1 = enabled | Allows player to create multiple saves in a mission. |
The name of the difficulty level is defined in the following code block Custom Difficulty
Now only the custom difficulty has to be entered in the server.cfg in the Mussioncycle.
We do this as follows:
class Missions { class DEINMISSIONNAME { template = MISSION.KARTE; difficulty = “Custom”; }; };
If you now want every player to be set to this difficulty level Custom , you have to add the following to the server.cfg
forcedDifficulty = “Custom”;
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