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    Arma 3 Custom Difficulty

    Arma 3 Custom Difficulty

    Arma3 wiki.jpg

    Rent your own Prepaid ArmA 3 server! nitrado.net

     

    Here we would like to show you how you can set up your own difficulty levels on your server.

     

    We have divided this article into smaller steps for you, so that they are easier to follow.

     

    All changes refer to the server.cfg and the profile file of your server.

    Find profile file for modification

    You can see the name of your profile under “Settings > General” from the point ” Profile name’ .

    The file itself can be found here “/arma3/config/users/<profile name>/<profile name>.Arma3Profile”.

    Create Custom Difficulty

    Custom is used here as an example only, it can be customized by name as desired .

    To create your own difficulty level, go to your profile file and add the following:

    Config Parameter Name in Game Recruit Regular Veteran Possible Values Note
    Simulation
    reducedDamage Reduced Damage 1 0 0 0 = disabled, 1 = enabled Decreases damage dealt to the player and members of his group.
    squadRadar Shows a squad radar. Not implemented!
    groupIndicators Group Indicators 2 1 0 0 = never, 1 = limited distance, 2 = always Shows indication icons on units in player’s group.
    friendlyTags Friendly Name Tags 2 1 0 0 = never, 1 = limited distance, 2 = always Friendly unit identification. Works only when the player aims at a unit.
    enemyTags Enemy Name Tags 0 0 0 0 = never, 1 = limited distance, 2 = always Enemy unit identification. Works only when the player aims at a unit.
    detectedMines Detected Mines 2 1 0 0 = never, 1 = limited distance, 2 = always Shows icons indicating exact positions of mines which are 200 m or closer.
    commands Commands 2 1 1 0 = never, 1 = fade out, 2 = always Displays command icons like target markers, get in command and others.
    waypoints Waypoints 2 2 1 0 = never, 1 = fade out, 2 = always Manages visibility of waypoint markers.
    Personal Awareness
    weaponInfo Weapon Info 2 2 1 0 = never, 1 = fade out, 2 = always Shows Weapon Info box contains round and magazine count, firing mode, etc.
    stanceIndicator Stance Indicator 2 2 1 0 = never, 1 = fade out, 2 = always Displays stance indication contains actual stance, weapon resting and deployment.
    staminaBar Stamina Bar 1 1 0 0 = disabled, 1 = enabled Manages visibility of stamina indicator. Fades in when stamina changes.
    weaponCrosshair Crosshair 1 1 0 0 = disabled, 1 = enabled Shows weapon crosshair both in 1st and 3rd person view.
    visionAid Vision Aid 1 0 0 0 = disabled, 1 = enabled Helps to detect units in visual range and identify friend from foe.
    View
    thirdPersonView 3rd Person View 1 1 0 0 = disabled, 1 = enabled, 2 = vehicles only Enables camera switching to 3rd person view.
    cameraShake Camera Shake 1 1 1 0 = disabled, 1 = enabled Shakes camera if player is near explosion, passing vehicle or if player’s vehicle is under G-load.
    Multiplayer
    scoreTable Score Table 1 1 1 0 = disabled, 1 = enabled Displays table with kills, deaths and overall score in multiplayer.
    deathMessages Killed By 1 1 1 0 = disabled, 1 = enabled Shows in chat window who killed the player.
    vonID VON ID 1 1 1 0 = disabled, 1 = enabled Indicates who is speaking through VON communication.
    Map Content
    mapContent 0 = disabled, 1 = enabled This property was replaced by mapContent* but still works. If it is set, all other mapContent* properties are overwritten. Not available via menu.
    mapContentFriendly Friendly 1 1 0 0 = disabled, 1 = enabled Shows friendly units on the map.
    mapContentEnemy Enemy 1 1 0 0 = disabled, 1 = enabled Shows enemy units on the map.
    mapContentMines Mines 1 1 0 0 = disabled, 1 = enabled Shows detected mines on the map.
    tacticalPing Tactical Ping 1 1 0 0 = disabled, 1 = in 3D scene, 2 = on map, 3 = both Allows players to highlight a position via a Tactical Ping.
    Misc.
    autoReport Automatic Reporting 1 1 0 0 = disabled, 1 = enabled Former autoSpot Enables/disables automatic reporting of spotted enemies by players only. To stop AI from talking with script, use unit setSpeaker “NoVoice”.
    multipleSaves Multiple Saves 1 1 0 0 = disabled, 1 = enabled Allows player to create multiple saves in a mission.

     

    The name of the difficulty level is defined in the following code block Custom Difficulty

    Enter difficulty in the mission

    Now only the custom difficulty has to be entered in the server.cfg in the Mussioncycle.

    We do this as follows:

    class Missions { class DEINMISSIONNAME { template = MISSION.KARTE; difficulty = “Custom”; }; };

    Force Difficulty

    If you now want every player to be set to this difficulty level Custom , you have to add the following to the server.cfg

    forcedDifficulty = “Custom”;

     

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    - Find profile file for modification

    - Create Custom Difficulty

    - Enter difficulty in the mission

    - Force Difficulty

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    12/1/2022

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