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    Godmodesavezone & Zombiefreie Trader

    Godmodesavezone & Zombiefreie Trader

    Arma3Epoch header.png Miete dir jetzt deinen eigenen prepaid ArmA 3 Epoch Server auf nitrado.net

     

    Im Nitrado AdminTool einen Haken bei “Sicherheitszone erlauben” machen.

    Folgendes in die “init” ganz unten kopieren. Die “init” findet ihr im Ordner “Mission.pbo”.

     // Safezone [] execVM "safezonesafezoneposition.sqf"; [] execVM "safezonesafezone.sqf";

    Jetzt erstellt ihr euch einen Ordner Namens “safezone” und kopiert die folgenden 3 Sachen unten rein.

    safezone.sqf

     Private ["_EH_Fired"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone }; titleText [format["Betretten der Sicherheitszone ! Waffen wurden gesichert !"],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; theCar = vehicle LandVehicle; thePlayer = vehicle player; _EH_Fired = thePlayer addEventHandler ["Fired", { titleText ["Munitionsverschwendung !!! Sicherheitszone !!!","PLAIN DOWN"]; titleFadeOut 4; NearestObject [_this select 0,_this select 4] setPos[0,0,0]; }]; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; // fnc_usec_unconscious = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; theCar removeAllEventHandlers "handleDamage"; theCar addEventHandler ["handleDamage", {false}]; theCar allowDamage false; waitUntil { !inSafeZone }; titleText [format["Verlassen der Sicherheitszone ! Ihr Waffe wurde entsichert !"],"PLAIN DOWN"]; titleFadeOut 4; thePlayer removeEventHandler ["Fired", _EH_Fired]; player_zombieCheck = compile preprocessFileLineNumbers "zaddonsdayz_codecompileplayer_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "zaddonsdayz_codecompileplayer_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "zaddonsdayz_codecompilefn_damageHandler.sqf"; // fnc_usec_unconscious = compile preprocessFileLineNumbers "zaddonsdayz_codecompilefn_unconscious.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; theCar addEventHandler ["handleDamage", {true}]; theCar removeAllEventHandlers "handleDamage"; theCar allowDamage true; };

    safezoneposition.sqf

     /bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var Name: Safezone Date: 15/7/2013 Mod: Dayz Epoch Map: Chernarus en-dev/ output/ // Trader City Stary _this = createTrigger ["EmptyDetector", [6325.6772, 7807.7412, 0]]; _this setTriggerArea [150, 150, 0, false]; _this setTriggerActivation ["NONE", "PRESENT", true]; _this setTriggerStatements ["(player distance trading_post1) < 100;", "inSafeZone = true; canbuild = false;", "inSafeZone = false; canbuild = true;"]; trading_post1 = _this; _trigger_0 = _this; [[6325.6772, 7807.7412, 0],100] execVM "safezoneSAR_nuke_zeds.sqf"; // Trader City Bash _this = createTrigger ["EmptyDetector", [4063.4226, 11664.19, 0]]; _this setTriggerArea [150, 150, 0, false]; _this setTriggerActivation ["NONE", "PRESENT", true]; _this setTriggerStatements ["(player distance trading_post2) < 100;", "inSafeZone = true; canbuild = false;", "inSafeZone = false; canbuild = true;"]; trading_post2 = _this; _trigger_1 = _this; [[4063.4226, 11664.19, 0],100] execVM "safezoneSAR_nuke_zeds.sqf"; // Trader City Klen _this = createTrigger ["EmptyDetector", [11447.472, 11364.504, 0]]; _this setTriggerArea [150, 150, 0, false]; _this setTriggerActivation ["NONE", "PRESENT", true]; _this setTriggerStatements ["(player distance trading_post3) < 100;", "inSafeZone = true; canbuild = false;", "inSafeZone = false; canbuild = true;"]; trading_post3 = _this; _trigger_2 = _this; [[11447.472, 11364.504, 0],100] execVM "safezoneSAR_nuke_zeds.sqf"; // Trader Airport _this = createTrigger ["EmptyDetector", [12072.707, 12672.13, 0]]; _this setTriggerArea [150, 150, 0, false]; _this setTriggerActivation ["NONE", "PRESENT", true]; _this setTriggerStatements ["(player distance trading_post4) < 100;", "inSafeZone = true; canbuild = false;", "inSafeZone = false; canbuild = true;"]; trading_post4 = _this; _trigger_3 = _this; [[12072.707, 12672.13, 0],100] execVM "safezoneSAR_nuke_zeds.sqf"; // Trader Hero _this = createTrigger ["EmptyDetector", [12910.84, 12760.42, 0]]; _this setTriggerArea [150, 150, 0, false]; _this setTriggerActivation ["NONE", "PRESENT", true]; _this setTriggerStatements ["(player distance trading_post5) < 100;", "inSafeZone = true; canbuild = false;", "inSafeZone = false; canbuild = true;"]; trading_post5 = _this; _trigger_4 = _this; [[12910.84, 12760.42, 0],100] execVM "safezoneSAR_nuke_zeds.sqf";

    SAR_nuke_zeds.sqf

     /bin /boot /dev /etc /home /lib /lib64 /lost+found /media /mnt /opt /proc /root /run /sbin /srv /sys /tmp /usr /var Author: Sarge Description: Kills all zombies in a given distance from a given point. Needs 2 parameters: _location = the exact x/y/z location of the center of the area that should be zed free _range = the radius within which zeds get killed en-dev/ output/ private["_location","_radius","_nuker","_obj_text_string"]; if(!isServer) exitwith{}; _location = _this select 0; _radius = _this select 1; _nuker = createvehicle ["HeliHEmpty",[_location select 0,_location select 1,1] ,[],0,"NONE"]; _nuker allowDamage false; _obj_text_string = format["#(argb,8,8,3)color(%1,%2,%3,%4,ca)",1,1,0,1]; [nil,nil,rSETOBJECTTEXTURE,_nuker,0,_obj_text_string] call RE; [_nuker,_radius] spawn { private ["_nuker","_radius","_entity_array"]; _nuker = _this select 0; _radius = _this select 1; while {true} do { _entity_array = (getPos _nuker) nearEntities ["CAManBase",_radius]; { if (_x isKindof "zZombie_Base") then { _x setDamage 1; }; } forEach _entity_array; sleep 2; }; };

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